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Hawk Firestorm
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Posted - 2004.07.11 07:52:00 -
[1]
Edited by: Hawk Firestorm on 11/07/2004 07:54:47 Large Rails have a serious dmg output prob.
Client has a massive mem/resource leak causing huge slowdown especially related to extended drone use especially mining drones, leaving massive drone artifacts floating around, often resulting in CTD.
Still no method of covering implant loss, especially now after the introduction of stantards which mean loss on a character can be 7* + more than a lev 2 BS.
Lack of quick drone controls especially launch etc for the domi making most of it's firepwr ineffective.
Huge increase in session related problems with changing ships and undocking and gating causing in some cases dangerous delays.
Many instances of gate mobs flying very close to gates and going aggressive against haulers etc immediately from cloak, hindering movement.
Gang warp to BM still doesn't function, and lack of warp gang to range on belts etc
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Hawk Firestorm
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Posted - 2004.07.11 07:52:00 -
[2]
Edited by: Hawk Firestorm on 11/07/2004 07:54:47 Large Rails have a serious dmg output prob.
Client has a massive mem/resource leak causing huge slowdown especially related to extended drone use especially mining drones, leaving massive drone artifacts floating around, often resulting in CTD.
Still no method of covering implant loss, especially now after the introduction of stantards which mean loss on a character can be 7* + more than a lev 2 BS.
Lack of quick drone controls especially launch etc for the domi making most of it's firepwr ineffective.
Huge increase in session related problems with changing ships and undocking and gating causing in some cases dangerous delays.
Many instances of gate mobs flying very close to gates and going aggressive against haulers etc immediately from cloak, hindering movement.
Gang warp to BM still doesn't function, and lack of warp gang to range on belts etc
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Hawk Firestorm
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Posted - 2004.07.13 20:18:00 -
[3]
Laser Dmg types need some serious rethinking.
At the moment it's impossible for a Amaar BS users to hunt NPC BS's, because you've given them high EM dmg, but you've also shifted most of lasers dmg into that grp so you can't even drop their shields.
While you can vary crystals this still is a problem, as to shift from EM at the moment also massively reduces their range and gives tracking probs on Tachs etc due to this.
Instead I think crystals should allow the user to change the frequency of his beams and set dmg type more rather than effect just range, and think carefully about removin high resistances off NPC's but giving them a hitpoint boost instead.
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Hawk Firestorm
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Posted - 2004.07.13 20:18:00 -
[4]
Laser Dmg types need some serious rethinking.
At the moment it's impossible for a Amaar BS users to hunt NPC BS's, because you've given them high EM dmg, but you've also shifted most of lasers dmg into that grp so you can't even drop their shields.
While you can vary crystals this still is a problem, as to shift from EM at the moment also massively reduces their range and gives tracking probs on Tachs etc due to this.
Instead I think crystals should allow the user to change the frequency of his beams and set dmg type more rather than effect just range, and think carefully about removin high resistances off NPC's but giving them a hitpoint boost instead.
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Hawk Firestorm
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Posted - 2004.07.14 14:52:00 -
[5]
Edited by: Hawk Firestorm on 14/07/2004 15:16:35
Originally by: fras defenders cut your ship speed in half when fired. Is this a bug or a feature? It looks to be a bug to me but it's been around since forever  defenders are pretty useless atm, unless you don't plan to move in combat..
That ok then cos ya pretty much can't hit anything with ya guns unless ya stopped anyway. hehe
Tracking on all guns still needs massive work, at lev 3 guenry skills inc motion prediction hitting anything while moving over +80 TRansversal and your in dire probs, even with a tech 2 tracking mod, and on a megathron that's got tracking boost Gal (BS 3), you have to be pretty much stationary to hit, which should tell you something. :(
Tracking etc should be removed I think and dmg calculated at destination as per current missile propsals, for many of the same reasons.
Tech 2 Heak Sinks do not fuction, and don't apply their bonus to lasers, when used on my apoc.
For some reason when using alot of drones there's always 2 that lag behind and fail to return without repeating order several times.
Still a prob with Drone spam and collision on ships, hindering their movement as with jettison cans.
Scanner failing to detect or display some roids/ships in the players immedaite area. ie using range to find the nearest roid of a certain type only to discover visually that there's another on the scanner far closer that doesn't appear on the contact list.
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Hawk Firestorm
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Posted - 2004.07.14 14:52:00 -
[6]
Edited by: Hawk Firestorm on 14/07/2004 15:16:35
Originally by: fras defenders cut your ship speed in half when fired. Is this a bug or a feature? It looks to be a bug to me but it's been around since forever  defenders are pretty useless atm, unless you don't plan to move in combat..
That ok then cos ya pretty much can't hit anything with ya guns unless ya stopped anyway. hehe
Tracking on all guns still needs massive work, at lev 3 guenry skills inc motion prediction hitting anything while moving over +80 TRansversal and your in dire probs, even with a tech 2 tracking mod, and on a megathron that's got tracking boost Gal (BS 3), you have to be pretty much stationary to hit, which should tell you something. :(
Tracking etc should be removed I think and dmg calculated at destination as per current missile propsals, for many of the same reasons.
Tech 2 Heak Sinks do not fuction, and don't apply their bonus to lasers, when used on my apoc.
For some reason when using alot of drones there's always 2 that lag behind and fail to return without repeating order several times.
Still a prob with Drone spam and collision on ships, hindering their movement as with jettison cans.
Scanner failing to detect or display some roids/ships in the players immedaite area. ie using range to find the nearest roid of a certain type only to discover visually that there's another on the scanner far closer that doesn't appear on the contact list.
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Hawk Firestorm
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Posted - 2004.07.16 06:49:00 -
[7]
Edited by: Hawk Firestorm on 16/07/2004 06:50:48 Jukebox often fails to initialise, and many ambient sounds don't play at all.
Seems to be a CTD problem that appears to be linked with gang use, where several gang members will be thrown off the cluster.
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Hawk Firestorm
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Posted - 2004.07.16 06:49:00 -
[8]
Edited by: Hawk Firestorm on 16/07/2004 06:50:48 Jukebox often fails to initialise, and many ambient sounds don't play at all.
Seems to be a CTD problem that appears to be linked with gang use, where several gang members will be thrown off the cluster.
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Hawk Firestorm
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Posted - 2004.07.22 11:26:00 -
[9]
Mining Drone artifacts associated with extended drone use, where k's of drone models are left scatered around the users ship slowing the clinet to a crawl, often then resulting in a CTD.
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Hawk Firestorm
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Posted - 2004.07.22 11:26:00 -
[10]
Mining Drone artifacts associated with extended drone use, where k's of drone models are left scatered around the users ship slowing the clinet to a crawl, often then resulting in a CTD.
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Hawk Firestorm
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Posted - 2004.07.24 07:08:00 -
[11]
Edited by: Hawk Firestorm on 24/07/2004 07:10:32 Edited by: Hawk Firestorm on 24/07/2004 07:09:15 Quit to Login often fails upon relog giving corrupt session, and or grey screen. (quit to character selection would be nice).
WinXP Pro SP1 GEF4MX Latest Nvida drivers DX9b 815EP
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Hawk Firestorm
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Posted - 2004.07.24 07:08:00 -
[12]
Edited by: Hawk Firestorm on 24/07/2004 07:10:32 Edited by: Hawk Firestorm on 24/07/2004 07:09:15 Quit to Login often fails upon relog giving corrupt session, and or grey screen. (quit to character selection would be nice).
WinXP Pro SP1 GEF4MX Latest Nvida drivers DX9b 815EP
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Hawk Firestorm
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Posted - 2004.07.26 09:15:00 -
[13]
Edited by: Hawk Firestorm on 26/07/2004 09:25:38
Torp effects need nerfing due to slowdown.
Also there's a bug associated with Torp effects where they don't switch off after a torp explodes and is locked onto a players ship, so they follow you into warp etc.
Linked to object pickup on ships I think.
Session related probs with Bookmarks vanishing requiring relog, and scanner not updating requiring relog, modules not applying their effects in fitting requiring relog.
Switch from full screen to window mode puts client in 640*480 mode window and ignores setting till switched to higher res window then back.
BPC's aren't 'consumed' after last run has been used requiring user to trash, and no way to distinguish BPC's from BPO's without info, pallette modification required.
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Hawk Firestorm
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Posted - 2004.07.26 09:15:00 -
[14]
Edited by: Hawk Firestorm on 26/07/2004 09:25:38
Torp effects need nerfing due to slowdown.
Also there's a bug associated with Torp effects where they don't switch off after a torp explodes and is locked onto a players ship, so they follow you into warp etc.
Linked to object pickup on ships I think.
Session related probs with Bookmarks vanishing requiring relog, and scanner not updating requiring relog, modules not applying their effects in fitting requiring relog.
Switch from full screen to window mode puts client in 640*480 mode window and ignores setting till switched to higher res window then back.
BPC's aren't 'consumed' after last run has been used requiring user to trash, and no way to distinguish BPC's from BPO's without info, pallette modification required.
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Hawk Firestorm
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Posted - 2004.07.26 18:13:00 -
[15]
Insurance system broken!
Lost Apoc today after it refused to align from missile buffeting, to add insult to injury even though the ship was Platinum insured, never repacked etc only recieved basic payout.
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Hawk Firestorm
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Posted - 2004.07.26 18:13:00 -
[16]
Insurance system broken!
Lost Apoc today after it refused to align from missile buffeting, to add insult to injury even though the ship was Platinum insured, never repacked etc only recieved basic payout.
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